![]() He leads sickle-wielding soldiers to victory, carving through enemies until their bodies cover the ground several layers deep. This is particularly dangerous for those carrying their own light and unable to use both hands for balance.Ĭorridor: Vivid frescoes depict a sorcerer holding aloft a serpent-staff. Anyone over-encumbered risks overbalancing and falling. Stairway: Steep steps descend into darkness. The decor throughout is replete with gaudy snake motifs. Outside the village, in a stone cleft, a misplaced stairway leads down into darkness There are old tales of the days when they reaved this land and tilled its people into the soil but they are not told as often as they once were and those dark times have faded into the obscuring mists of the past. The Stygians have not been known in these parts for many generations. They steal not only the lives of their victims but their afterlives. When they leave this life, they travel there with throngs of captives in their train. Leveraging principles of magic that only they understand, they use rituals and symbols to project a place, cemented by memory, reverence and terror. Unwilling to serve the gods, their mages have bent into being a place in the void where they can rule. What few know, is that the Stygians have carved for themselves an afterlife. Often leading armies of undead or legions of golems. There have been ages when generations lived while the Stygian's were hidden, persecuted and hunted regard as bogeymen and myths. Many wars have been fought, and some won, to topple their tyranny and demolish their fortress-memorials. Resolute to never be forgotten, they brand themselves into the memory of mankind with cruelty. They erect their monumental necropolises with forced labor and when they are finished they slaughter the workforce as sacrifices to their ancestors. Also the pics maybe make them scarier?įar and wide, the Stygians are known as slavers and torturers. Fun for me, and they enjoy the strange crap I find. I am texting out Gifs, to show players what monsters look like.Klarg the Bugbear) they get super excited. A few of my players have stared listening to actual play podcasts (Adventure Zone, Critical Role) and when things come up that they know about from their shows (i.e.So helpful, I plan to replicate them for other adventures. I am using Daniel's excellent annotated maps to run the adventure.It definitely helped my novice players strategize and engage with the world. sneaking along the small bit of ground along the wall and scrambling in through the broken tower). ![]() They used the detail in the drawing to drive their strategy (i.e. I gave my players a printout of the above picture.When an encounter is hard, or they fall for a trap, they blame him, "Damn it, Gary!" It's super great. It surprised me, but my players LOVE knowing that they are adventuring in an original Gary dungeon (I had to explain who Gary Gygax was) written before any of them was born. I took satisfaction in connecting my new players to that tradition but I didn't expect them to feel particular connection to D&D history. I added this dungeon on to my map, mostly because it has a reputation for being one of the first adventures that people experienced when they picked up D&D back in the day. I have been running a "weekly" game (effectively 2-3 times per month) with a group of six players, none of whom have played D&D before.įor the last couple sessions, they have been exploring the classic Gygax Moat House.
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